Re: [Algorithms] How to derive transformation matrices
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From: Klaus H. <k_h...@os...> - 2000-07-25 22:14:38
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Okay, I know... I said I would exit the thread, but I did a mistake in my last post. > With this I don't agree. Certainly, in the case of your box, the shear force > is perpendicular to the surface of contact. But that's not necessarily true > for other primitives. What about spheres for example? Imagine a sphere that > is centered at the origin. The fixed plane is the x/z plane of the world > coordinate system, and we shear along the x-axis (y, and z are fixed). So > our shear force could be represented as a vector H = <h 0 0>, where h is the > magnitude of the force in x-direction. Would you still say, that the shear > force if perpendicular to the surface of contact? Maybe I just misunderstand > you, but for me it's not perpendicular to the surface of contact. Forget the vector H thing, which is quite incorrect, because shearing depends on another coordinate. Examples: Hxy is a shear matrix that changes x depending on y. Hxz is a shear matrix that changes x depending on z. Hyx is a shear matrix that changes y depending on x. Hyz is a shear matrix that changes y depending on z. Hzx is a shear matrix that changes z depending on x. Hzy is a shear matrix that changes z depending on y. I hope that at least this time I was faster to correct myself than others ;) Niki |