Re: [Algorithms] How to derive transformation matrices
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From: Klaus H. <k_h...@os...> - 2000-07-25 21:56:49
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----- Original Message ----- From: Steve Wood <Ste...@im...> To: <gda...@li...> Sent: Tuesday, July 25, 2000 11:10 PM Subject: RE: [Algorithms] How to derive transformation matrices > Yes, a "shear plane" describes the plane where two surfaces move by each > other. A force causing these surfaces to move is called a shear force and > is parallel to the shear plane, I agree here. > however it is perpendicular to the surface > of contact. With this I don't agree. Certainly, in the case of your box, the shear force is perpendicular to the surface of contact. But that's not necessarily true for other primitives. What about spheres for example? Imagine a sphere that is centered at the origin. The fixed plane is the x/z plane of the world coordinate system, and we shear along the x-axis (y, and z are fixed). So our shear force could be represented as a vector H = <h 0 0>, where h is the magnitude of the force in x-direction. Would you still say, that the shear force if perpendicular to the surface of contact? Maybe I just misunderstand you, but for me it's not perpendicular to the surface of contact. > A dictionary sometimes doesn't provide what you might learn in > an engineering textbook. Yeah, forget that dictionary thing. I don't even know why I posted this :( > But, again I don't think the original poster (OP) has an object box breaking > apart and just wants to deform it, like turning a box into a trapezoid I think that's a parallelepiped, but I'm not 100% sure. But you are right... this really doesn't help the OP author. So I'll just exit the thread here, unless I decide to provide something more useful. Niki |