RE: [Algorithms] How to derive transformation matrices
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From: Steve W. <Ste...@im...> - 2000-07-25 20:54:32
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> From: Ron Levine [mailto:ro...@do...] > > But again, this is a huge digression from the issue of deriving > transformation matrices. although the ideas are certainly > important in the sort of physical modeling that people are now doing in games. > Roger that...I show the shear force is perpendicular to the surface of the object, then I get shown that it's parallel to the shear plane...both correct, but doesn't help solve the problem of deforming a 3D object using transformation matrices...which I know nothing about. R&R |