RE: [Algorithms] Tris intersection
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From: Robert D. <RD...@ac...> - 2000-07-25 20:11:48
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In that case go back to the posting which gave the reference, I can't remember where it was to, but the coplanar part was only a small section of the stuff, it was in reality a full blown three dimensional triangle intersection routine. Rob -----Original Message----- From: Steve Wood [mailto:Ste...@im...] Sent: 25 July 2000 18:48 To: 'gda...@li...' Subject: RE: [Algorithms] Tris intersection > From: Robert Dibley [mailto:RD...@ac...] > > Yup, thats what that suggestion from someone else does, in > coplanar cases - > Code word there is coplanar...that's why I brought up the area test since that's what I use in my 3D collision detection, but I'm sooo glad you asked that question; cause now that I think about it I'm not testing for the case where the line is in the same plane...DOH! R&R _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |