Re: [Algorithms] How to derive transformation matrices
Brought to you by:
vexxed72
From: Ron L. <ro...@do...> - 2000-07-25 20:02:35
|
----- Original Message ----- From: "Steve Wood" <Ste...@im...> To: <gda...@li...> Sent: Tuesday, July 25, 2000 10:58 AM Subject: RE: [Algorithms] How to derive transformation matrices > > From: ro...@do... [mailto:ro...@do...] > > [snip] > > > > > If that is what you meant then a shear is > > >the perpendicular component of force on a surface. > > > > Although incompletely stated, I believe you have this wrong. The > > shear comes from the force component parallel to the surface, not > > perpendicular. > > > > uh...no, it's the perpendicular. Forces parallel to a surface do not > interact with the surface (actually, there would be no resulting force for > any actions parallel to a surface) unless the perpendicular force causes > penetration so the parallel component then has something to "grab onto". > Not in the classical picture (as opposed to the quantum mechanical picture). Consider the force of friction of a flat table on a rectangular block being pushed along it. That frictional force is parallel to the interface, not perpendicular. True, in the quantum mechanical detail of the intersurface forces at the molecular level , there is some interpenetration of the outer layers of the electromagnetic fields of the surface molecules of the two interacting materials, but at that level of detail, the notion of "surface" becomes fuzzy. Also true that, in the classical picture, the magnitude of that frictional force (parallel to the interface) does depend on the normal force. Now, if the force pushing the block along is applied above the level of the interface, then it is the couple of the pushing force and the frictional resistance, both parallel to the table, that produces the shear force, and the shear deformation if the body is deformable. The perpendicular force is simply equal and opposite to the weight of the block and produces no shear deformation. But again, this is a huge digression from the issue of deriving transformation matrices. although the ideas are certainly important in the sort of physical modeling that people are now doing in games. In those models, frictional force is parallel to the interface. |