Re: [Algorithms] How to derive transformation matrices
Brought to you by:
vexxed72
From: <ro...@do...> - 2000-07-25 14:02:37
|
Steve Wood wrote: >> From: ro...@do... [mailto:ro...@do...] >> >> Having dealt with rotations, what about shear? I'll leave that aside >> until someone asks the question using an intrinsic geometric >> definition of "shear" (And it does exist). >> > >Which begs the question to Lorrimar...What did you mean by shear? Guilty of begging the question, not because I didn't know the answer, but because it was getting late. I can't necessarily answer every question in onepost or one evening. > I'm not a >matrix guy at all (well, except for the movie which rules) but I do know a >few things about shear forces. There is no question of forces here, but just of affine mappings. True, a shear force on a deformable object tends to produce a deformation that would be described by a shear mapping. I think the engineers say "Stress is proportional to strain". The stress is the shear force, the strain is the deformation. But on a rigid body a shear just produces a force couple, which results in rotation, not a shear deformation, so not a shear transformation.. But all this is a digression from the issue of transformations, i.e. mappings. > If that is what you meant then a shear is >the perpendicular component of force on a surface. Although incompletely stated, I believe you have this wrong. The shear comes from the force component parallel to the surface, not perpendicular. > In engineering we need >material that can withstand shear forces so things won't rip apart. In 3D >graphics I'm assuming that it will create a moment in the object receiving >the force and instead of determining the deflection and deformation of the >material or illustrating the breakage of the material I also assume you will >use shear to cause the object to move or spin. > See above the comment on the difference between shear qua force and shear qua mapping. |