RE: [Algorithms] Rendering (a portion of) a Plane
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From: Jeremy B. <Jer...@in...> - 2000-07-25 02:09:22
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thanks Angel Popov exactly what I was looking for and just to clarify... the extraction of clipping planes I was referring to was the code that's been going around (posts I remember are from Gil Grib) where you get the final transformation matrix then row[3] + row[0] row[3] - row[0] row[3] + row[1] row[3] - row[1] row[3] + row[2] row[3] - row[2] each of these resulting 4Vectors represent normalX, normalY, normalZ, dist and seem to work great I just wanted to visualize them externally. Jeremy Bake RtroActiv |