RE: [Algorithms] Rendering (a portion of) a Plane
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From: Steve W. <Ste...@im...> - 2000-07-21 22:03:32
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Oh...then set up a culling rectangle that is smaller than your viewport. Where did you see the extraction of clipping planes so you can see around them? What you saw may not be used in the way you want it to be implemented...but there is always a first. R&R > From: Jeremy Bake [mailto:Jer...@in...] > > Actually what I'm more after is all these frustum culling routines > I've seen lately that extract the clipping planes from the > modelview and projection matrices I'd like to be able to extract these > draw them (at least a portion since a plane goes to infinity) > and move my eye position elsewhere to test if things really > are getting > culled outside (I learn better when I can observe what's happening > visually, dunno I just have a hard time trusting my code... > I'd lie to know > I'm going in the right direction before getting in too deep) > even an example of how to draw a few points on the plane so I > can see it > visually would be great... is that a better description of > what I'm going for? > |