[Algorithms] Rendering (a portion of) a Plane
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From: Jeremy B. <Jer...@in...> - 2000-07-21 13:57:01
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I've been working on my viewport culling and I just wanted to test something out I was wondering if anyone could tell me how to render a portion of a plane around a particular point using the Normal + distance version of a plane. I think it relates to Normal[0] * X + Normal[1] * y + Normal[2] * z + distance = 0 but I can't seem to get my head around how I could draw this function over a specific range... any help would be Greatly appreciated Jeremy Bake RtroActiv |