RE: [Algorithms] Bullets on walls
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From: Jaimi M. <ja...@al...> - 2000-07-21 00:16:34
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It's not *that* slow. Having a list of quads means you get into all those z-fighting problems. Nothing that could not be overcame, of course, but annoying nonetheless. I guess the reason that this works for me because my decals are usually very large and not very numerous (I use them for explosion marks, and for shadows). Still - I will try it out everyone elses way. Doesn't hurt to try new things. Jaimi -----Original Message----- This is really really slow -- your much better off having a list of quads and rendering the bulletmarks as those... Leathal. _______________________________________________ GDAlgorithms-list mailing list GDA...@li... http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |