Re: [Algorithms] Bullets on walls
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vexxed72
From: <Lea...@en...> - 2000-07-20 22:41:20
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> Calculate new UV coordinates for your decal based on the wall, instead > of the Decal - then redraw the entire wall with your decal texture and > new UV coordinates. This is really really slow -- your much better off having a list of quads and rendering the bulletmarks as those... Leathal. |