Re: [Algorithms] 3DS woes Summary.
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From: Leigh M. <lei...@ro...> - 2000-07-20 13:25:11
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Thanks all for solving this problem. Not sure why I still expect published code to work. Just to sum up what I have concluded from this whole 3ds mess: 1) The 3ds export plugin for MAX R3.1 does indeed seem to be broken as I couldn't find anything that would display the 3ds file correctly. It was found that a Lightwave 3ds worked fine. 2) The 3ds format isn't worth the trouble unless you must have it for some compatability issue. DOS 8.3 file naming and the limit of 16bit indices was enough to make me leave the 3ds format. 3) There is a R3_SKELETON for export plugins found in the HOWTO directory that gives you the best starting point. 4) The ASCII export plugin is the best reference for actually writing the plugin. Leigh McRae ----- Original Message ----- From: Robert Dibley <RD...@ac...> To: <gda...@li...> Sent: Wednesday, July 19, 2000 12:10 PM Subject: RE: [Algorithms] 3DS woes. > > I have a house.3ds file that is basicly a box and roof but the > > roof never lands on top of the house. If I join the roof and box then it > > works ok. > > Are you by any chance using the MAX exporter that writes 3DS files ? > If so, then that may be your problem - when I looked at it, it seemed to be > bugged. Something to do with using the wrong matrix I think. Something > like GetNodeTM being used where GetObjectTM should have been perhaps ? > > hope thats some small help, > > Robert > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list > |