[Algorithms] ProgMesh LOD function.
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From: Timur D. <ti...@3d...> - 2000-07-19 17:48:53
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I`m trying to come up with good lod function for progressive mesh reduction, i have all progressive mesh collapses precalculated so can`t use per vertex screen error function, i need something more general for complete mesh, function which says how many percents of mesh should be cut down currently i just taking screen space area of mesh bounding box, dividing by some kludge const, but it works badly for different mesh scales. any ideas? regards. _______________________ Timur Davidenko. 3Dion Inc. (www.3dion.com) e-mail: ti...@3d... |