Re: [algorithms] Polygon reduction & texture
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From: Ales M. <ja...@sl...> - 2000-07-19 00:16:06
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Stan has a plug-in for 3dsmax that preserves texture coordinates, material,... Look on his web page for the plug-in, he recently released the code for it too. It's all there:)) Good man Stan:) ----- Original Message ----- From: mandor <ma...@sd...> To: Algorithms List <alg...@3d...> Sent: Tuesday, July 18, 2000 1:09 PM Subject: [algorithms] Polygon reduction & texture > Hi > I'v implemented the polygon reduction algo described by S. Melax in > gdmag (ok, it was easy: he gives the source code :) ). But now, I have > to texture the reduced object, and I was wondering what was the common > approach in this case...? > > Thx > > Mandor > > > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list |