RE: [Algorithms] Scale, camera, and world units and how it affect s perception
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From: Pallister, K. <kim...@in...> - 2000-07-17 06:18:07
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> (e.g. if you have in the same 3D engine the view from an ant on the > ground and a view from a human walking above... aren't there viewport > changes from the two vantages beyond moving the camera around and the > fact that the camera is higher above the ground on the human? I mean, > if the human stuck his eye on the ground level with the ant's > viewpoint, > doesn't the human still see more of the terrain than does the ant?) Actually, the human will have a similar type view as that of the ant, from ground level. An example that points this out is in both real car racing and in car racing sims, where one of the views you can switch to in playback, or that they occasionally show on TV is the camera-by-the-side-of-the-wheel-well-real-close-to-the-ground. Being closer the the pavement makes the perception of scale different, and thus the speed is perceived as faster. You also get this if you go go-karting. Though I wouldn't recommend standing up in a moving go kart to see if your perception changes :-) |