Re: [Algorithms] Pick dominant light from sh coeffs
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From: Dan T. <dan...@gm...> - 2012-02-03 01:28:16
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So in layman's terms I am using these three http://imgur.com/oOddh coefficients to derive the direction of the strongest light. Makes sense now. That is much easier than I expected, thank you for taking the time to explain it. On Fri, Feb 3, 2012 at 10:21 AM, Peter-Pike Sloan < pet...@ho...> wrote: > This is actually quite straightforward. > > The optimal linear direction is -L[3],-L[1],L[3] - assuming the usual sign > conventions, storage, etc. > > where in your case L could be the luminance of the RGB SH vectors. > > If you are using the coefficients from appendix 10, it turns out to be > even simpler - it is just the .xyz coefficients after doing a luminance > weighting of cAr/cAg/cAb. > > That give you the direction. > > To generate the color of the light, you can simply evaluate the outgoing > radiance using the above direction (as in the shader code in the appendix), > and that's the color for the light (if illuminating a white material that > is the light in the given direction that would give you the same diffuse > response as the SH probe.) > > See the section of the paper titled: "Extracting Conventional Lights from > SH" on a technique to solve for both a colored directional light and an > ambient light given SH coefficients, but if you are using the storage in > appendix 10 it's a bit trickier since the DC term has been "polluted" by > part of the quadratic ZH function to make evaluation faster. You would have > to reconstruct the original vector to do the math... > > Peter-Pike Sloan > > > ------------------------------ > Date: Fri, 3 Feb 2012 09:22:21 +1000 > From: dan...@gm... > > To: gda...@li... > Subject: [Algorithms] Pick dominant light from sh coeffs > > I have 9 red, 9 green and 9 blue sh coefficients (packed using the method > in appendix 10 of http://www.ppsloan.org/publications/StupidSH36.pdf). > > I want to pick a single dominant light to use for specular. How would I go > about efficiently extracting the direction and color of that light from the > coefficients? > > Looks like I need to calculate the "optimal linear direction" which is > supposedly in this paper > http://research.microsoft.com/en-us/um/people/johnsny/papers/ldprt.pdf, however > I can't see it. Worse still, if it is in there, it is probably an integral > that I will struggle to turn into code! > > Thanks > > Dan > > > > ------------------------------------------------------------------------------ > Keep Your Developer Skills Current with LearnDevNow! The most comprehensive > online learning library for Microsoft developers is just $99.99! Visual > Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. > Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-d2d > _______________________________________________ GDAlgorithms-list mailing > list GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |