Re: [Algorithms] Good sources / RSS feeds to track emerging research papers?
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From: Andy F. <pad...@ob...> - 2011-08-25 22:53:30
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To add 2c to Robins already spot-on words, I am also fond of face to face sources and networks rather than centralised desseminations. Since the paywalls went up and the publishers really stuck the knife into scientific enquiry, its become more an art of really knowing your field and the active movers in it. Swapping papers, book suggestions, sources of code. Maybe it sounds a bit wanky but keeping up on your subject is almost a "lifestyle" choice. So conferences, symposia, workshops, even informal get togethers are good. Project BBQ for us audio guys (was invited this year but unfortunatley can't go), ICMC, DAFx, Develop, dorkbots, openlab meetings to mix with inspired sonic and video artists, and its the after conference pub gatherings after AES and suchlike where I honestly find sparks of new energy in my work. Also I believe in mixing it up in related, neighboring fields. I know most of you are graphics folks here, but listen in case something inspiring gives me an audio idea. I guess some of you also lurk in physics forums for example. best Andy On Thu, 25 Aug 2011 16:03:55 -0600 Megan Fox <sha...@gm...> wrote: > Oh, I know. I have a (now somewhat out of date) collection of my own, and > I've thought about sharing it up on occasion. > > But lately, I find myself busy with launching a small studio ( > http://www.glassbottomgames.com), so just trying to see if there's any > better way of crate digging that I hadn't hit upon yet ;) > > On Thu, Aug 25, 2011 at 3:22 PM, Robin Green <rob...@gm...> wrote: > > > > > It's like asking a DJ where his records come from. He could tell you and it > > probably wouldn't mean much to you, because the real process of deep > > research is painstaking, personal and organic. > > > > If you just want what's popular, you go to the Top10 lists (the big > > conferences). These assume you know the background and are only looking for > > delta between the current state-of-the-art and the cutting edge. If you need > > backgrounders you'll need to get hold of the Tutorials at Siggraph and GDC - > > some tutorials that are 8 years old can still be current but without expert > > help it's difficult to know which ones. Regardless, they're all valuable to > > some degree. > > > > For the truly interesting stuff, like a DJ, you need to do your own "crate > > digging". Web pages for University and Industry Research Groups like > > MSResearch, NVidia, Chapel Hill and Stanford often have reports and papers > > before they get sent to conference or journals. Personal pages for > > researchers you admire often have preprints, but the real research comes > > from reading the citations on papers you like and following them up, > > cross-referencing with other papers that cite the same papers and finding > > new researchers, departments and search terms that way. Google Scholar ( > > http://scholar.google.com/), Arxiv (http://arxiv.org/) and research tools > > like Mendeley (http://www.mendeley.com/) all help find those missing > > papers. > > > > Also like a DJ you also need to keep your own archive of downloaded papers > > you've read, stored away before they get taken down and lost forever, which > > is where Mendeley comes into it's own. > > > > - Robin Green > > > > On Thu, Aug 25, 2011 at 12:42 PM, Eric Haines <eri...@gm...>wrote: > > > >> Another recently-updated resource, with a particular focus on > >> games-related graphic techniques: http://advances.realtimerendering.com/ > >> > >> I try to track some of the better sites and resources on > >> http://realtimerendering.com/portal.html, but haven't updated it in > >> awhile - if anyone has anything to add (or subtract), please let me know. > >> > >> Eric > >> > >> > >> On Thu, Aug 25, 2011 at 3:18 PM, Jonathan Sauer <jon...@gm...>wrote: > >> > >>> Hello, > >>> > >>> > Does there exist any one particularly good source? Or does everyone > >>> mostly just watch SIGGRAPH et al each year? > >>> > >>> I find <http://kesen.realtimerendering.com/> very useful for graphics > >>> papers. It collects papers from Siggraph, > >>> Eurographics, and more conferences. > >>> > >>> > >>> Hope that helps, > >>> Jonathan > >>> > >>> > >>> > >>> ------------------------------------------------------------------------------ > >>> EMC VNX: the world's simplest storage, starting under $10K > >>> The only unified storage solution that offers unified management > >>> Up to 160% more powerful than alternatives and 25% more efficient. > >>> Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev > >>> _______________________________________________ > >>> GDAlgorithms-list mailing list > >>> GDA...@li... > >>> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > >>> Archives: > >>> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > >>> > >> > >> > >> > >> ------------------------------------------------------------------------------ > >> EMC VNX: the world's simplest storage, starting under $10K > >> The only unified storage solution that offers unified management > >> Up to 160% more powerful than alternatives and 25% more efficient. > >> Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev > >> _______________________________________________ > >> GDAlgorithms-list mailing list > >> GDA...@li... > >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > >> Archives: > >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > >> > > > > > > > > ------------------------------------------------------------------------------ > > EMC VNX: the world's simplest storage, starting under $10K > > The only unified storage solution that offers unified management > > Up to 160% more powerful than alternatives and 25% more efficient. > > Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > > > > -- > Megan Fox > http://www.glassbottomgames.com/ -- Andy Farnell <pad...@ob...> |