Re: [Algorithms] 2D Side Terrain generation
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From: Brennan R. <bre...@gm...> - 2011-08-09 03:40:14
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I'd recommend using Ridged Multifractals: https://www.internal.pandromeda.com/engineering/musgrave/unsecure/S01_Course_Notes.html http://www.ypoart.com/downloads/Musgrave.htm http://vterrain.org/Elevation/Artificial/ This is a great book on the topic: http://books.google.com/books/about/Texturing_modeling.html?id=bDlSJd8GfMcC Hope this helps. -- Brennan Rusnell On Mon, Aug 8, 2011 at 7:22 PM, Joel B <one...@ea...> wrote: > Hello, I'm looking for algorithms for generating 2d terrain from a side > view, like the old Defender game from the 80's, except with mountains grass, > rocks, lakes etc instead of just lines. > > Here is an example of what I have done in Photoshop: > > http://img855.imageshack.us/img855/8125/examplelp.png > > Anyone on this list have some suggestions? It doesn't have to be real time, > although that would be interesting too. > > - Joel > > ------------------------------------------------------------------------------ > uberSVN's rich system and user administration capabilities and model > configuration take the hassle out of deploying and managing Subversion and > the tools developers use with it. Learn more about uberSVN and get a free > download at: http://p.sf.net/sfu/wandisco-dev2dev > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |