[Algorithms] Isometric 2d, breaking out of the grid
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From: Paul F. <pa...@wi...> - 2011-02-24 11:56:47
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Hi guys, I know this list is mainly console developers, but i think there are a few guys doing web games on here, so i'll put this article out there in the hopes that its useful for someone :) Its about a different way to approach collision detection in an isometric 2d game, called "2d Isometric land – breaking out of the grid", i hope you like it: http://www.wildbunny.co.uk/blog/?p=63 :) Cheers, Paul. -- Paul Firth http://www.wildbunny.co.uk http://www.facebook.com/WildbunnyLtd email: pa...@wi... |