[Algorithms] MMO Server Side
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From: Jonathan H. <web...@cl...> - 2010-10-12 16:44:06
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I intend to create a server side application to handle incoming connection requests. I want the server side AI (non-cut scenes) to be a local connection on the server. What programming languages do you recommend (preferrably on a Linux based machine, but I am open minded) for handling these 'telnet' type connections to receive commands from the client? Do you know of any existing frameworks for this that are capable of handling a numerous number of connections? I would be able to separate the number of connections based on region (and therefore separate the servers) within the game (which would all access a centralized database), but I want something where each zone of the game can handle at least 100 player characters and the enemy NPCs would connect locally. The difficult part is that I would need each connection to be able to access many variables of the other connections or to somehow share information to report back player locations, orientation, customizations, current animations, etc. for the client side. I am only accustomed to each connection being entirely separate and unique. Have any of you seen an implementation of this that can be used as an example? Jonathan Hickman |