Re: [Algorithms] Spherical harmonics for room acoustic modelling
Brought to you by:
vexxed72
From: Ken N. <ni...@gm...> - 2010-07-20 16:13:14
|
Actually I implemented a basic beam tree that used the material properties to estimate reverb in closed environments. The beam tree was too large for detailed outdoor environments, but I suppose if you have a decent mesh reduction algorithm you could scale it down, I just never had the time to finish this work. Cheers, -Ken Noland On Sun, Jul 18, 2010 at 11:03 AM, Jon Watte <jw...@gm...> wrote: > > I'd have doubts you'd get good enough response time on CPU alone > > > > Actually, the CPU can give you excellent response times if you're using a > convolution based solution. DJBFFT is a very high performance, unencumbered > convolution implementation, and it takes a minimal amount of CPU for a > single sound stream. The problem comes when you want to combine delay lines > to do overlap-add long convolution (or use the variable-window-size that's > allegedly still patented by Lake DSP). It starts adding up! The GPU might be > good at larger convolutions, but it has higher latency than the CPU. > > I'm not sure Spherical Harmonics is the right solution. Sound reflection is > a function of frequency mapping to absorption and directional spread. And > whereas the eye is only sensitive to three separate frequencies, the ear is > sensitive to thousands... And in SH based PRT, you often collapse the > direction-dependent response into a single term, and filter the three > frequencies using a separate RGB "diffuse reflectance" texture. If you > applied the same to sound, you'd probably get a better than nothing, but you > might only get good enough that the problems start to become obvious :-) > (Bass, Mid and Treble, with a fixed reflectance function) > > Sincerely, > > jw > > > -- > Americans might object: there is no way we would sacrifice our living > standards for the benefit of people in the rest of the world. Nevertheless, > whether we get there willingly or not, we shall soon have lower consumption > rates, because our present rates are unsustainable. > > > > On Sat, Jul 17, 2010 at 2:23 PM, Oscar Forth < > os...@tr...> wrote: > >> OK maybe not spherical harmonic based but gives the same sorta results >> and, therefore, just as interesting :) >> >> > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |