Re: [Algorithms] Spherical harmonics for room acoustic modelling
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From: Oscar F. <os...@tr...> - 2010-07-17 21:23:18
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OK maybe not spherical harmonic based but gives the same sorta results and, therefore, just as interesting :) On 17 July 2010 22:13, Veikko Eeva <vei...@ik...> wrote: > > From: Oscar Forth <os...@tr...> > > Spherical harmonics for room acoustic modelling > > [...] > > Not exactly directly related to the original question, but to feed the > discussion and curious minds regarding sound waves also in games, I > thought to share that Intel just recently published a paper on this. > > Interactive Geometric Sound Propagation and Rendering > by Micah Taylor, Anish Chandak, Lakulish Antani, Dinesh Manocha > available at > > http://software.intel.com/en-us/articles/interactive-geometric-sound-propagation-and-rendering/ > > " > *Abstract* > > We describe a novel algorithm and system for sound propagation and > rendering in virtual environments and media applications. Our approach > uses geometric propagation techniques for fast computation of > propagation paths from a source to a listener and takes into account > specular reflections, diffuse reflections, and edge diffraction. In > order to perform fast path computation, we use a unified ray-based > representation to efficiently trace discrete rays as well as volumetric > ray-frusta. Furthermore, our propagation algorithm scales well with the > number of cores, and uses interactive audio rendering technique to > generate spatialized audio signals. The overall approach can render > sound in dynamic scenes, allowing source, listener, and obstacle motion, > and we show its performance on game-like and architectural environments. > To the best of our knowledge, this is the first interactive sound > rendering system that can perform plausible sound propagation and > rendering in dynamic virtual environments. > " > > > Cheers, > Veikko Eeva > > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Sprint > What will you do first with EVO, the first 4G phone? > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |