Re: [Algorithms] Efficient Voxel Interpolation / Splatting
Brought to you by:
vexxed72
From: Jon O. <jon...@gm...> - 2010-06-13 18:56:54
|
Ah, so kind of like a rasterization of the 2d image into the 3d voxel space? On Sun, Jun 13, 2010 at 1:31 PM, Manuel Massing <m.m...@wa...>wrote: > Hi, > > > @Manuel: I think he wants to find the nearest point on the image to the > > voxel. I'm not sure how a DDA tracing algorithm would help there. > > I was thinking of the following: > Think of each 2d scanline as a 3d ray which passes through the > voxel grid. Traverse the voxel grid along the ray direction using > DDA, Insert the intersecting pixel spans (in fact a quadrilateral) into the > appropriate voxel. > > Additionally, one could use summed area tables or somesuch to > pre-filter/match > the voxel and pixel footprint approximately. > > bye, > > Manuel > > > ------------------------------------------------------------------------------ > ThinkGeek and WIRED's GeekDad team up for the Ultimate > GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the > lucky parental unit. See the prize list and enter to win: > http://p.sf.net/sfu/thinkgeek-promo > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |