Re: [Algorithms] Efficient Voxel Interpolation / Splatting
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From: Manuel M. <m.m...@wa...> - 2010-06-13 18:31:09
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Hi, > @Manuel: I think he wants to find the nearest point on the image to the > voxel. I'm not sure how a DDA tracing algorithm would help there. I was thinking of the following: Think of each 2d scanline as a 3d ray which passes through the voxel grid. Traverse the voxel grid along the ray direction using DDA, Insert the intersecting pixel spans (in fact a quadrilateral) into the appropriate voxel. Additionally, one could use summed area tables or somesuch to pre-filter/match the voxel and pixel footprint approximately. bye, Manuel |