Re: [Algorithms] Efficient Voxel Interpolation / Splatting
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From: Manuel M. <m.m...@wa...> - 2010-06-13 16:21:11
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Hi Stefan, > 1. Find the nearest pixel to a voxel and assign the color of the pixel to > the voxel (nearest Neighbor) > 2. Find the n-nearest pixels to a voxel and weight the color-contribution > of these pixels inverse linearly with the distance of the pixels to the > voxel 3. Find the nearest pixels within a pre-defined distance to the > voxel and weight the color-contribution of these pixels inverse linearly > with the distance to the voxel Have you considered just using a 3D DDA which traces each 2d image through the voxel grid? This might be more efficient, although it will require a larger working set (because it involves collection of a number of contributing pixels and filtering them as a post-process). cheers, Manuel |