Re: [Algorithms] 2d circular union nav-mesh
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From: Simon F. <sim...@po...> - 2010-05-26 12:18:29
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Simon Fenney wrote: > Pau...@sc... wrote: >> -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA256 >> >> Hi guys, >> >> Does anyone have any references or pointers for how to constrain a >> small character (represented by a circle) within the interior of the >> union of a set of larger circles? >> >> The background is, the larger circles define regions of land where >> the small circle can navigate around (like a nav mesh), and the >> union of the these circles defines the entire nav-mesh. The >> character is not allowed to leave the interior of the nav-mesh and >> must remain >> wholly inside it at all times. > > > I'm probably missing something entirely obvious here, but since your > items are all circles, can't you reduce the problem to just testing > if the exact centre of your character (with radius R) is entirely > contained in region circles whose radii have been reduced by R? > > Simon > Ignore that - it's rubbish. Sorry for wasting your time. Simon |