Re: [Algorithms] Decals and deferred rendering
Brought to you by:
vexxed72
From: Jeff R. <je...@8m...> - 2010-01-13 15:59:04
|
My vote would be for drawing them into the G-buffer - proper lighting and compositing are important. Depending on what you're storing, blending may not actually be that bad (even if the blending math is not completely correct, it may still look ok, you'd be surprised). Also some newer fancier graphics APIs allow you to set separate blending functions for each render target output, if that helps. And there's always alpha test. -- Jeff Russell Engineer, 8monkey Labs www.8monkeylabs.com |