Re: [Algorithms] Fast SH squaring
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From: Ben Y. <shu...@gm...> - 2009-10-22 08:39:05
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On Thu, Oct 22, 2009 at 4:09 AM, Bert Peers <be...@bp...> wrote: > > Seriously though, in what context is this problem popping up? > > Basically, I am trying to evaluate a better approximation to an SH exponential, as recommended by the paper I mentioned earlier. I'm getting some wierd ringing artifacts with just the OL approach even with 1 sphere blocker that is probably approximation error. Or it could be just due to some random stupidity on my part - although I've checked my stuff and it looks like it's in order. Anyway, that is a subject for another thread... Also, I'm doing all the computations per-pixel in the GPU, with 16 coefficents (4th order... or is that 3? :)) so a more efficient scheme than a general triple-product would be indispensable to an application that is already very very very fill-rate bound. Ben |