Re: [Algorithms] Fast SH squaring
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From: Dan G. <dan...@gm...> - 2009-10-21 23:50:23
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I was originally encouraged by Christer Ericson to write a replacement. I was interested in doing SH projection on PS3 for cover/threat analysis masking for game. I was inbetween jobs at the time and I wrote most of the first implementation on the plane trip because I wanted to understand how SH worked. There's no real API, just a mess of functions for orders 3, 4, 5 and 6. My plan was to put the work in the Public Domain since it was just an implementation of data that is publicly available. The only thing I used was some data for the triple tensor product that Peter-Pike Sloan gave me. But that's only needed for the code generator (I implemented the algorithm in Snyder's paper) I was originally going to make this the subject of a series of blog posts, but I can't find the energy to write it up and it was over a year ago, so I've probably forgotten most of the details. cheers DanG On Wed, Oct 21, 2009 at 1:09 PM, Bert Peers <be...@bp...> wrote: > Dan Glastonbury schreef: >> I implemented the algorithm from that paper, with the help of >> Peter-Pike Sloan for a yet unreleased replacement of the functions in >> DX. Would people want to see such a library? > > No, of course not :) > > > Seriously though, in what context is this problem popping up? I thought > most projects are 2nd order, 9 coefficients, which is both good enough > and plenty fast to evaluate. Are people going with much higher orders > these days, or have SH's been pushed into a new and much more expensive > application, or what's up? > > > bert > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- Dan Glastonbury, Dan dot Glastonbury at gmail dot com `Pour encourjay lays ortras' |