[Algorithms] Fast SH squaring
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From: Ben Y. <shu...@gm...> - 2009-10-19 05:37:36
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Hi guys, I've been catching up on some of the global illumination literature recently, and I found the SH exponentiation paper by Ren et al especially interesting. There's one paragraph however where it's mentioned that "SH squares are also cheaper than general SH products" (ie, computing F * F is more efficient than F * G), but which is not elaborated on. Sadly, the details are not immediately obvious to me. Can someone shed some light on how and why? Apparently, this is efficient enough to compute in the GPU (unlike a general SH triple product). Thanks, Ben Yeoh |