Re: [Algorithms] Algo for weight assignment in skinned animation
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From: Ignacio C. <ica...@nv...> - 2009-10-09 00:31:23
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Blender also has an implementation of automatic weight assignment based on that paper: http://www.blender.org/development/release-logs/blender-246/skinning/ -----Original Message----- From: Bill Baxter [mailto:wb...@gm...] Sent: Thursday, October 08, 2009 11:49 AM To: Game Development Algorithms Subject: Re: [Algorithms] Algo for weight assignment in skinned animation Heat diffusion for weights. Sounds reminiscent of the Harmonic Coordinates cage-based deformation technique of Joshi et al. The implementation looks easy enough, so I'll give it a try. Thanks for pointing that out! --bb On Wed, Oct 7, 2009 at 10:43 PM, Peter-Pike Sloan <pet...@ho...> wrote: > Hi Bill, > I've heard people had good results with this paper: > http://www.cs.washington.edu/homes/jovan/papers/baran-2007-ara.pdf > (Just the heat diffusion skinning part, don't know about the other bits...) > Peter-Pike > >> From: wb...@gm... >> Date: Wed, 7 Oct 2009 17:29:29 -0700 >> To: gda...@li... >> Subject: [Algorithms] Algo for weight assignment in skinned animation >> >> Is there any standard algorithm used for automatically assigning >> reasonable bone weights to vertices in a mesh, given just the mesh and >> the skeleton? (I.e. you have no animation data, so you can't use >> observed deformations to guide how to assign the weights as in James & >> Twigg's "Skinning Mesh Animations"). And in particular are there any >> algorithms which work within a per-vertex weight budget constraint, so >> that you can use hardware skinning effectively? I've been looking >> around, but haven't been able to find anything. >> >> Thanks, >> --bb >> >> >> ------------------------------------------------------------------------------ >> Come build with us! The BlackBerry(R) Developer Conference in SF, CA >> is the only developer event you need to attend this year. Jumpstart your >> developing skills, take BlackBerry mobile applications to market and stay >> ahead of the curve. Join us from November 9 - 12, 2009. Register now! >> http://p.sf.net/sfu/devconference >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list ----------------------------------------------------------------------------------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not the intended recipient, please contact the sender by reply email and destroy all copies of the original message. ----------------------------------------------------------------------------------- |