Re: [Algorithms] Algo for weight assignment in skinned animation
Brought to you by:
vexxed72
|
From: Bill B. <wb...@gm...> - 2009-10-08 18:49:10
|
Heat diffusion for weights. Sounds reminiscent of the Harmonic Coordinates cage-based deformation technique of Joshi et al. The implementation looks easy enough, so I'll give it a try. Thanks for pointing that out! --bb On Wed, Oct 7, 2009 at 10:43 PM, Peter-Pike Sloan <pet...@ho...> wrote: > Hi Bill, > I've heard people had good results with this paper: > http://www.cs.washington.edu/homes/jovan/papers/baran-2007-ara.pdf > (Just the heat diffusion skinning part, don't know about the other bits...) > Peter-Pike > >> From: wb...@gm... >> Date: Wed, 7 Oct 2009 17:29:29 -0700 >> To: gda...@li... >> Subject: [Algorithms] Algo for weight assignment in skinned animation >> >> Is there any standard algorithm used for automatically assigning >> reasonable bone weights to vertices in a mesh, given just the mesh and >> the skeleton? (I.e. you have no animation data, so you can't use >> observed deformations to guide how to assign the weights as in James & >> Twigg's "Skinning Mesh Animations"). And in particular are there any >> algorithms which work within a per-vertex weight budget constraint, so >> that you can use hardware skinning effectively? I've been looking >> around, but haven't been able to find anything. >> >> Thanks, >> --bb >> >> >> ------------------------------------------------------------------------------ >> Come build with us! The BlackBerry(R) Developer Conference in SF, CA >> is the only developer event you need to attend this year. Jumpstart your >> developing skills, take BlackBerry mobile applications to market and stay >> ahead of the curve. Join us from November 9 - 12, 2009. Register now! >> http://p.sf.net/sfu/devconference >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > |