Re: [Algorithms] Algo for weight assignment in skinned animation
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From: Peter-Pike S. <pet...@ho...> - 2009-10-08 05:44:58
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Hi Bill, I've heard people had good results with this paper: http://www.cs.washington.edu/homes/jovan/papers/baran-2007-ara.pdf (Just the heat diffusion skinning part, don't know about the other bits...) Peter-Pike > From: wb...@gm... > Date: Wed, 7 Oct 2009 17:29:29 -0700 > To: gda...@li... > Subject: [Algorithms] Algo for weight assignment in skinned animation > > Is there any standard algorithm used for automatically assigning > reasonable bone weights to vertices in a mesh, given just the mesh and > the skeleton? (I.e. you have no animation data, so you can't use > observed deformations to guide how to assign the weights as in James & > Twigg's "Skinning Mesh Animations"). And in particular are there any > algorithms which work within a per-vertex weight budget constraint, so > that you can use hardware skinning effectively? I've been looking > around, but haven't been able to find anything. > > Thanks, > --bb > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |