[Algorithms] Algo for weight assignment in skinned animation
Brought to you by:
vexxed72
|
From: Bill B. <wb...@gm...> - 2009-10-08 00:30:03
|
Is there any standard algorithm used for automatically assigning reasonable bone weights to vertices in a mesh, given just the mesh and the skeleton? (I.e. you have no animation data, so you can't use observed deformations to guide how to assign the weights as in James & Twigg's "Skinning Mesh Animations"). And in particular are there any algorithms which work within a per-vertex weight budget constraint, so that you can use hardware skinning effectively? I've been looking around, but haven't been able to find anything. Thanks, --bb |