Re: [Algorithms] Question to High Quality Antialiased Lines (Shader X7)/ Perspective divide
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From: Pablo de H. C. <pa...@vi...> - 2009-10-01 06:05:15
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On Thu, Oct 1, 2009 at 3:22 AM, Jorge Rodriguez < jro...@ma...> wrote: > This may be an overly simplistic or unacceptable solution, but the most > straightforward and easy solution in my mind is to make the triangles a > little bit thicker when the camera moves away, with a mandatory screen > thickness so that it always is thick enough to not show that artifact. > > -- > Jorge Rodriguez > > Me likey! Simple and practical. Pablo -- //////////////////////////////////////////////////////////////// Pablo de Heras Ciechomski, PhD, founder pa...@vi... phone: +41 22 534 96 25 mobile: +41 797 85 18 72 www.visualbiotech.ch |