Re: [Algorithms] Question to High Quality Antialiased Lines (Shader X7)/ Perspective divide
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From: Jorge R. <jro...@ma...> - 2009-10-01 02:37:19
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This may be an overly simplistic or unacceptable solution, but the most straightforward and easy solution in my mind is to make the triangles a little bit thicker when the camera moves away, with a mandatory screen thickness so that it always is thick enough to not show that artifact. -- Jorge Rodriguez |