Re: [Algorithms] mouse smoothing
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From: Tibor K. <tib...@gm...> - 2009-09-14 18:05:04
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We're actually using the windows cursor as our cursor (or only it's position and rendering our own - forgot exact details), but for the game input (delta mickeys, :) ) we're using raw input via WM_INPUT and it works great for us. I see no reason why we shouldn't use it as there's nothing worse than UI cursor acceleration and sensitivity being applied to player view/rotation input... On 14.9.2009 9:03, James Robertson wrote: > Err, you really shouldn't be using raw input any more. You should be > obtaining mouse data through the Windows messages sent to your > application/window. More importantly you shouldn't attempt to by pass > any acceleration that Windows provides per the users settings. (There's > nothing worse than trying to play a game with a mouse cursor that crawls > across the screen like a snail with a broken leg.) > > > Tibor Klajnscek wrote: > >> I haven't seen anyone mention this, but if you're using raw input >> (which is most likely the case), you're bypassing all windows' >> sensitivity and acceleration functions already. >> >> Cheers, >> Tibor >> >> On 13.9.2009 8:31, Jeff Russell wrote: >> >>> This thread has been totally worth it, just for adding "delta mickey" >>> to my vocabulary. Bypassing windows mouse acceleration curves might >>> be of interest to developers, actually, I had forgotten about that. >>> ------------------------------------------------------------------------ >>> >>> ------------------------------------------------------------------------------ >>> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day >>> trial. Simplify your report design, integration and deployment - and focus on >>> what you do best, core application coding. Discover what's new with >>> Crystal Reports now. http://p.sf.net/sfu/bobj-july >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> GDAlgorithms-list mailing list >>> GDA...@li... >>> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >>> Archives: >>> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list >>> >> ------------------------------------------------------------------------ >> >> ------------------------------------------------------------------------------ >> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day >> trial. Simplify your report design, integration and deployment - and focus on >> what you do best, core application coding. Discover what's new with >> Crystal Reports now. http://p.sf.net/sfu/bobj-july >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list >> > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > |