Re: [Algorithms] Kinematic Collision
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From: James D. <jd...@gm...> - 2009-09-10 00:07:54
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In my hobby project I just have a mode that detects all cracks and draws red lines along them. You can then quickly run around the world or level editor and visually any sort of collection defect is quickly noticed. -james On Sep 9, 2009, at 4:54 PM, Mark Wayland wrote: > Fixing the meshes isn't the difficult problem - its finding it > before it > goes to QA. We all know good tools are the solution, but it can be > challenging to find cracks in all the geometry. The biggest problem > case > isn't a static mesh with cracks in, but a level designer placed item > that effectively makes a "crack". This is quite difficult to find, > especially if the item is dynamic in nature. So, to a certain extent, > you have to make sure your runtime code is pretty robust with its case > handling. I do agree on the whole overengineering thing though! > > Cheers, > Mark > >> -----Original Message----- >> From: James Dolan [mailto:jd...@gm...] >> Sent: Thursday, 10 September 2009 2:52 AM >> To: Game Development Algorithms >> Subject: Re: [Algorithms] Kinematic Collision >> >> Agree with Christer here that ultimately fixing the mesh is >> the answer, such defects will cause artifacts in any >> algorithm to some degree... but one thing that is pretty >> useful is having code that validates input from the artist >> and smacks them around a bit if they decide to put in a bunch >> of T-junctions or gaps. >> >> -james >> >> On Sep 9, 2009, at 9:33 AM, >> chr...@pl... wrote: >> >>> James Robertson wrote: >>>>> Simple. You tell your art/design team not to design geometry like >>>>> that! (No, really.) >>>> >>>> That's only a solution for the most simplistic single player games >>>> these days. >>> >>> Perhaps God of War is simplistic to you, but it works just fine for >>> us. >>> >>> Programmers overengineer way too much. >>> >>> >>> Christer Ericson, Director of Tools and Technology Sony Computer >>> Entertainment, Santa Monica >>> >>> >>> >> ---------------------------------------------------------------------- >>> -------- Let Crystal Reports handle the reporting - Free Crystal >>> Reports 2008 30-Day trial. Simplify your report design, integration >>> and deployment - and focus on what you do best, core application >>> coding. Discover what's new with Crystal Reports now. >>> http://p.sf.net/sfu/bobj-july >>> _______________________________________________ >>> GDAlgorithms-list mailing list >>> GDA...@li... >>> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >>> Archives: >>> >> http://sourceforge.net/mailarchive/forum.php? >> forum_name=gdalgorithms-l >>> ist >> >> >> -------------------------------------------------------------- >> ---------------- >> Let Crystal Reports handle the reporting - Free Crystal >> Reports 2008 30-Day trial. Simplify your report design, >> integration and deployment - and focus on what you do best, >> core application coding. Discover what's new with Crystal >> Reports now. http://p.sf.net/sfu/bobj-july >> _______________________________________________ >> GDAlgorithms-list mailing list >> GDA...@li... >> https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list >> Archives: >> http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgo >> rithms-list >> >> > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 > 30-Day > trial. Simplify your report design, integration and deployment - and > focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |