Re: [Algorithms] Kinematic Collision
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From: Jon W. <jw...@gm...> - 2009-09-09 18:09:49
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David Black wrote: > Is this the approach others are using, or is there a better method? > I go one step further, and make the character controller interact with the rigid body physically (not kinematically). Sincerely, jw -- Revenge is the most pointless and damaging of human desires. |