Re: [Algorithms] Kinematic Collision
Brought to you by:
vexxed72
|
From: metanet s. <met...@ya...> - 2009-09-09 18:02:20
|
> > That's only a solution for the most simplistic > > single player games these days. > > Perhaps God of War is simplistic to you, but it > works just fine for us. I think what was meant by "simplistic single player" is "Quake-like: static world where the only dynamic objects are characters"; GoW *does* fall under this category -- the player can't create arbitrary arrangements of objects, deform the scenery, etc. which means that if no problematic terrain is created by artists, none will ever exist. Obviously it's trivial to ensure that the scene plays nice with the character movement code in such a game -- you just make the scene that way and that's the end of the story. In a more dynamic world, where there are lots of physics-based objects and/or destructible shapes, it's not so trivial (maybe impossible) to guarantee that the scene is nicely behaved with no tiny channels or other problematic geometry. Especially if you're trying to allow characters to move on/across such dynamic shapes, rather than simply treating them as untraversable obstacles. Raigan --- On Wed, 9/9/09, chr...@pl... <chr...@pl...> wrote: > From: chr...@pl... <chr...@pl...> > Subject: Re: [Algorithms] Kinematic Collision > To: "Game Development Algorithms" <gda...@li...> > Received: Wednesday, September 9, 2009, 12:33 PM > James Robertson wrote: > >> Simple. You tell your art/design team not to > design > >> geometry like that! (No, really.) > > > > That's only a solution for the most simplistic > > single player games these days. > > Perhaps God of War is simplistic to you, but it > works just fine for us. > > Programmers overengineer way too much. > > > Christer Ericson, Director of Tools and Technology > Sony Computer Entertainment, Santa Monica > > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal > Reports 2008 30-Day > trial. Simplify your report design, integration and > deployment - and focus on > what you do best, core application coding. Discover what's > new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > __________________________________________________________________ Make your browsing faster, safer, and easier with the new Internet Explorer® 8. Optimized for Yahoo! Get it Now for Free! at http://downloads.yahoo.com/ca/internetexplorer/ |