Re: [Algorithms] Kinematic Collision
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From: Mat N. <mat...@bu...> - 2009-09-09 16:59:12
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Simple level geometry does not mean simple appearance. MSN -----Original Message----- From: chr...@pl... [mailto:chr...@pl...] Sent: Wednesday, September 09, 2009 9:34 AM To: Game Development Algorithms Subject: Re: [Algorithms] Kinematic Collision James Robertson wrote: >> Simple. You tell your art/design team not to design >> geometry like that! (No, really.) > > That's only a solution for the most simplistic > single player games these days. Perhaps God of War is simplistic to you, but it works just fine for us. Programmers overengineer way too much. Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list GDA...@li... https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list |