Re: [Algorithms] Kinematic Collision
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From: James R. <ja...@fu...> - 2009-09-09 07:36:29
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That's only a solution for the most simplistic single player games these days. chr...@pl... wrote: > Alen Ladavac wrote: > >> [...] >> As far as I understand the approach, there is no way to differentiate >> A from B, as the capsule doesn't touch anything, and the ray always >> hits just the floor. However in B, the character is slipping through a >> narrow passage, and the rendering will show his legs in the two >> M-labeled rocks. >> > > Simple. You tell your art/design team not to design > geometry like that! (No, really.) > > Christer Ericson, Director of Tools and Technology > Sony Computer Entertainment, Santa Monica > > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > |