Re: [Algorithms] Kinematic Collision
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From: <chr...@pl...> - 2009-09-09 00:56:56
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Alen Ladavac wrote: > [...] > As far as I understand the approach, there is no way to differentiate > A from B, as the capsule doesn't touch anything, and the ray always > hits just the floor. However in B, the character is slipping through a > narrow passage, and the rendering will show his legs in the two > M-labeled rocks. Simple. You tell your art/design team not to design geometry like that! (No, really.) Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica |