Re: [Algorithms] Kinematic Collision
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From: Alen L. <ale...@cr...> - 2009-09-08 06:31:25
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Jon wrote at 9/7/2009: > The simplest character I find that I can get away with in the general > case is the lollipop. One ray for legs, and a capsule for the body. I see the lollipop mentioned every once in a while, and I just have to ask this: Do you have some trick for when the character gets between two knee-high rocks (or similar)? Or do you just accept the fact that its legs will be deeply embedded in the floor? Thanks, Alen |