Re: [Algorithms] Kinematic Collision
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From: Jeff R. <je...@8m...> - 2009-09-06 03:16:14
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> > I saw a lot of people using the "complex" version for all characters in the > world, all the time, while there is often another sub-system doing pretty > much the same job for NPCs: path-finding. The path-finder already computed a > collision-free path, so for those characters it's a lot easier to "get away > with" simple raycasts. Agreed. Just finished a title where I had to make that exact call - the character controllers were very expensive to run and we had large character counts. Removing character controllers from most NPCs (and using a few simple raycasts instead) solved the problem nicely, and the pathfinding picked up the slack. Tried a distance based LOD scheme on these too. Proved unnecessary though. -- Jeff Russell Engineer, 8monkey Labs www.8monkeylabs.com |