Re: [Algorithms] Kinematic Collision
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From: <chr...@pl...> - 2009-09-04 18:07:03
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Pierre Terdiman wrote: > Unless something really changed in the 2 years I spent > outside of the physics world, computing a good > depenetration vector was not so easy. [...] In any > case *not* running any of those algorithms was certainly > faster than doing so, in the context of a character > controller. So that's what we did. I think a lot of people are overthinking character collision detection and think you need volumetric representation with sweep tests, etc. When in actuality you can often get away with a few line segment probes to detect collision with the world and use a simple capsule test (or similar) to avoid character- character interpenetration. Keep it simple. Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica |