Re: [Algorithms] Allocation of 2D space
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From: Brian M. <br...@ga...> - 2009-08-12 06:13:54
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Thanks to everyone for the answers, I'll read up on the suggestions and make a choice. Regards, Brian Meidell Jon Watte wrote: > Bra...@pl... wrote: > >> Try this: http://www.blackpawn.com/texts/lightmaps/default.html >> >> > > > I implemented pretty much the same thing for real-time packing of > dynamic light maps for an XNA/Xbox program, and it did work very well. > Leakage/loss was generally less than for a typical power-of-two > quad-tree based allocator. > > Sincerely, > > jw > > > > |