Re: [Algorithms] Allocation of 2D space
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From: Jon W. <jw...@gm...> - 2009-08-11 22:42:05
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Bra...@pl... wrote: > Try this: http://www.blackpawn.com/texts/lightmaps/default.html > I implemented pretty much the same thing for real-time packing of dynamic light maps for an XNA/Xbox program, and it did work very well. Leakage/loss was generally less than for a typical power-of-two quad-tree based allocator. Sincerely, jw -- Revenge is the most pointless and damaging of human desires. |