Re: [Algorithms] Blurring in HLSL
Brought to you by:
vexxed72
From: Fabian G. <f.g...@49...> - 2009-08-11 09:29:13
|
Mark Sararu schrieb: > Ivan-Assen Ivanov wrote: >> There's this weird piece of hardware that has >> sold in the mid-two-digit millions, yet refuses to sample from its framebuffer, >> so if you're doing two passes, you have to do transfer the results from the >> first pass into RAM, and 5x5 and 9x9 Gaussian kernels turn out faster >> in one pass instead of separated in H and V. >> >> > I'm curious, what hardware is that? This is the first I've heard of this > and I'm wondering if it's something I'd need to worry about. It's not something you need to worry about unless you're a console developer. Cheers, -Fabian |