Re: [Algorithms] Depth-Sorting Axis-Aligned Boxes
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From: metanet s. <met...@ya...> - 2009-08-03 20:32:17
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> > The picture you included in a subsequent post HAD the > > boxes overlapping. > > Sorry, I meant that in 3D the boxes wouldn't be > interpenetrating, they would be separated or resting on each > other; when projected onto the viewing plane they will > almost definitely overlap -- hence the need to sort them > somehow. I just realized you must have been referring to how the blue box was within the extents of the red shape; in this case the red shape would be modeled as three boxes (top and sides are all separate AABBs of minimum thickness). --- On Mon, 8/3/09, metanet software <met...@ya...> wrote: > From: metanet software <met...@ya...> > Subject: Re: [Algorithms] Depth-Sorting Axis-Aligned Boxes > To: "Game Development Algorithms" <gda...@li...> > Received: Monday, August 3, 2009, 3:15 PM > > > The picture you included in a subsequent post HAD the > > boxes overlapping. > > Sorry, I meant that in 3D the boxes wouldn't be > interpenetrating, they would be separated or resting on each > other; when projected onto the viewing plane they will > almost definitely overlap -- hence the need to sort them > somehow. > > > > Building a BSP tree makes sense for static geometry > but > > perhaps > > less for dynamic geometry (though you could merge > dynamic > > objects > > into a prebuilt static tree). > > I figured that a combination of using sweep-and-prune for > broadphase collision detection, and the fact that all of the > polygons are parallel to world planes (xy,xz, or yz), > building a BSP would be simplified: we'd already have all > the faces sorted in order along each axis, as well as > knowing which pairs overlapped along which axes. > > Possibly "kd-tree" is a better description, since all the > planes would be axis-aligned. > > So far my fall-back plan is to use a head-on perspective as > in SNES Zelda; this avoids the cyclical > three-mutually-overlapping-faces problem. Sadly it doesn't > really look or work as well when you're trying to depict > depth :( > > thanks again, > raigan > > > > > > --- On Mon, 8/3/09, chr...@pl... > <chr...@pl...> > wrote: > > > From: chr...@pl... > <chr...@pl...> > > Subject: Re: [Algorithms] Depth-Sorting Axis-Aligned > Boxes > > To: ra...@ha..., > "Game Development Algorithms" <gda...@li...> > > Received: Monday, August 3, 2009, 2:14 PM > > > > Raigan wrote: > > > Sadly I don't have a z-buffer, so I need to > determine > > a way to sort > > > the boxes back-to-front. The boxes will all be > > non-overlapping, > > > although they may be touching, and will move > smoothly > > (i.e not by > > > grid-sized steps as is common in some games). > > > > The picture you included in a subsequent post HAD the > > boxes > > overlapping. > > > > > > > Is there a simple solution to this problem? I.e > a > > formula which > > > considers the extents and/or a reference point on > each > > box to > > > produce a back-to-front order? Or am I stuck with > the > > general > > > solution: build a BSP tree? > > > > Building a BSP tree makes sense for static geometry > but > > perhaps > > less for dynamic geometry (though you could merge > dynamic > > objects > > into a prebuilt static tree). > > > > There's also Newell-Newell-Sancha: > > > > http://en.wikipedia.org/wiki/Newell%27s_algorithm > > > > which, from the limited description you gave, sounds > like > > a > > better option for you. > > > > > > Christer Ericson, Director of Tools and Technology > > Sony Computer Entertainment, Santa Monica > > > > > > > ------------------------------------------------------------------------------ > > Let Crystal Reports handle the reporting - Free > Crystal > > Reports 2008 30-Day > > trial. Simplify your report design, integration and > > deployment - and focus on > > what you do best, core application coding. Discover > what's > > new with > > Crystal Reports now. http://p.sf.net/sfu/bobj-july > > _______________________________________________ > > GDAlgorithms-list mailing list > > GDA...@li... > > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > > Archives: > > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > > > > > __________________________________________________________________ > Looking for the perfect gift? Give the gift of Flickr! > > http://www.flickr.com/gift/ > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal > Reports 2008 30-Day > trial. Simplify your report design, integration and > deployment - and focus on > what you do best, core application coding. Discover what's > new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > GDA...@li... > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > __________________________________________________________________ Be smarter than spam. See how smart SpamGuard is at giving junk email the boot with the All-new Yahoo! Mail. Click on Options in Mail and switch to New Mail today or register for free at http://mail.yahoo.ca |